AI Insights · Timothy · October 2021
Top 5 Voxel Games in Saudi Arabia Q3 2021 Performance Report
Discover the performance trends of the top 5 voxel games on a unified platform in Saudi Arabia during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top five voxel games in Saudi Arabia showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared.
Minecraft experienced fluctuations in its weekly revenue, starting from around $23K at the end of June and peaking at approximately $26K in late July. By the end of September, the revenue had dropped to about $15K. Weekly downloads showed a notable increase towards the end of the quarter, reaching around 25K in the last week of September. Active users hovered around 250K throughout the quarter, peaking at nearly 268K in mid-September.
Blockman GO saw modest weekly revenue, peaking at approximately $2.9K in early August before dipping to around $1.5K by the end of September. Downloads showed a steady increase, with a significant peak at about 10.8K in the final week of August. Active users remained relatively stable, averaging around 105K throughout the quarter.
Pixel Gun 3D: Online Shooter had a varied revenue trend, starting at around $1.8K and peaking at $2.9K in early July before dropping to just over $1K by the end of September. Weekly downloads fluctuated, with a high of approximately 6.7K in early September and ending the quarter at around 6.1K. Active users saw a slight decline from around 41K to 38K over the quarter.
Block Craft 3D: Building Games maintained a low but steady revenue stream, peaking at about $1K in mid-September. Downloads showed a significant decline from about 43K at the end of June to around 13.5K by the end of September. Active users followed a similar trend, decreasing from approximately 363K to about 243K over the same period.
Crafty Lands had relatively low revenue, peaking at around $305 in early September. Downloads had a notable peak of approximately 11.3K in mid-September before settling at around 6.3K by the end of the quarter. Active users saw a significant increase, peaking at around 15.7K in mid-September before ending the quarter at about 11K.
These insights were gathered from Sensor Tower, where you can find more detailed analytics and further insights into app performance.